I'm just one of the few who like to FK with people. Most are actually really cool players who will add you to their guild, boost you to max level by the end of the week, and help you farm high end gear and loot. The Vindictus Community isn't toxic like I am. So i guess it's everything combined what forms the attitude of these communities, the age, the culture (how others look at the game), and the game design, if it has elements that don't always satisfy the player's needs. A lot of people from the new generation (with more drama) play CS while i've seen older people (with less drama, mostly having fun instead of fight) in UT. If you look at for example the Counter-Strike and the Unreal Tournament community, there is a huge difference between them. So i can relate to that when people get mad when there's something they want to win, but not when it's given them naturally or when it's just for the sake of getting fame.īut! There are exceptions among games too. I was annoying to other people too because of that as i recall i said bad words (confession time), but only for the sake of leading them to a successful match. Although i don't understand at all how people can get mad over PvE, but i think in Vindi it's kind of similar because there are statistics at the end of each dungeon, and now they get their reward for it, the extra core similar to the bellicarium and the killing spree points in Tera with the only difference that you lost points when you lost a match. The same kind of fights happened on the forum and sometimes in the game's global chat. Another MMO that was filled by this cancerous attitude was Tera (EU version), but that was the PvP part only. Some games just put a way of thinking into people's mind, and most of these games are competitive that have statistics at the end of each match. I'm kind of wondering if it's the current culture in society and not just this game. I mean this community is so ridiculous, just look at the Character skill vs. This whole attitude pervades the entire game and can be felt by the new players who quickly get disappointed by it. It wasn't like this in 2011, that's why i mentioned it. Maybe this game is just how it is by design now, the dps competition and the speedrun attitude is so dominant some people forget what a multiplayer action rpg is really about. Some people fear the dead game threads scare away people but their own behaviour in the game will do that. You know this adds to the game's degradation by a huge amount.Īlso the forum shows how passive the community is. I can only recall 2 guilds that at least socialized to a tolerable level. I've played a few MMO's and i've never seen so many guilds divided into cliques for example. can only unite people but it seems like this game only divides its community. I always thought things like games, music, etc.
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